my main takeaways from this years classroom was how free willing the comedy was in this room. of course the comedy isn't the most important in the classroom to the majority of people, but i believe you can't really have a function unless there is some form of comedy going on. This class has the essence of what i'm talking about. everybody in here has a very weird humor. including me. this is why I feel free to be more weird than in my other classes. the most rewarding feeling in this class is actually clicking the submit button. To be honest i barely do this, but when i do its very satisfying knowing i completed an assignment. the reason why is because if the assignments are not hard, they are long, and if they aren't long, they are hard. There's no in between for Mr. B. That's why he never lies about how hard it is inside his class. For new skills in his class, i learned how to use the filters better than i could before. i can definitely use that for when i need to pop out a fresh meme or two. i like creating my own funny images so if i have the chance i'm going to take it. the kids in the room is full of talent and they have extreme potential. i know that sounds condescending, but being sincere. everyone is very bright individuals which i'm sad to say i'm going to miss very much. Mr. B's work may be hard, but it's genuine and well-made. This class is most definitely a challenge to say the least, but if you work hard, stay on track, and come to the tutoring, than you just might be able to hold a solid B in this class!
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idle animations are small, subtle animations that your character does when you don't touch any controls for a while. They're small, but noticeable depending on who you are. I don't really have a favorite animation for me because usually I don't pay attention to the because of the games I play.
The best idle animation I have seen so far that's recent has to be in Fortnite believe it or not. when you stop for a bit an your standing up, your character take a peak at the skin on your gun. its nice and clean in the aspect of being kind of discreet enough to not distract you from your game-play. The thing i like the most about it is that you can see the various skins that you spend from your mom's credit card. It has a slick movement style that looks pretty cool and gives you a chance to show off your cool skins too your friends to make them jealous of your big baller status. it doesn't improve the game-play in any way. That'+s why i like it so much. The subtle movement is sleek and together in movement. SUMMARY:
In Adobe Photoshop, The most important part is the shortcuts. Every shortcut you do can cut off time you waste trying to find the next tool you need. For example, if you're trying to get from the paintbrush(B) to the quick selection tool(W) It's better to just use the shortcuts instead of going all the way up the toolbar a bunch of time to go back and forth between the tool.
You also need to know how to combine different tools to your liking. The best way to get used to your controls is to use them in combinations. Now depending on how you use photoshop, destructive or non-destructive, your combinations will be longer or shorter. Say I want to get rid of the background of a picture I looked good in. I would use the quick selection tool to select the background. Then I would delete it and replace it with something else that fits my liking. Now that's only what I would do for the destructive way. The only way I would ever do this is if I need a fast way to finish a project in class. To be honest, I barely even do that ever. The safest way to do it is to do it is to use the quick selection tool to select the background. Then I would quick mask it so it looks like its gone. Lastly, The way you put your layers is very important. If you just start throwing in layers randomly placed, then its going to be aggravating when you have to rearrange things so you can get a good look at everything on each layer. These tips are mainly for one thing...Time! Time is so crucial that people want to meet the deadline but don't want it to be sloppy. When you have these basics down, it can save you a whole lot of it. |
AuthorCaleb Young is apart of Game design and is in the 10th grade Categories
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